The Celestial Emissary is an optional late-game boss that helps to solidify the cosmic horror that had been building throughoutBloodborne, behind all of the initial werewolf plotlines and talk of evil blood. However, while the boss itself is a fairly easy spectacle to power through, these strange enemies could act as the best place forBloodborne 2to set the cosmic stageright from the start.
Diving into the difficulty of the Celestial Emissary boss fight and the smaller standard variants could also give aBloodbornesequel a more standard opening on par with the rest of the FromSoftware catalog. A singular boss without the larger congregation would be difficult enough for first-time players to have to struggle towards learning how to fight, while giving fans more familiar with the combat a quick warmup before the game gets started.

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The Celestial Emissary and Friends
The fight against the Celestial Emissary inBloodbornepits players against a massive group of the standard versions of these strange, little cosmic enemies. It’s intimidating at first, with a huge group of respawning celestial emissary mobs all clamoring towards the player and swinging their alien arms around wildly. However, their attacks are surprisingly easy to dodge, and doesn’t exactly make for one of themost difficult FromSoftware boss fights.
Similar to the first phase, the second phase also fails to really hit the difficulty highs thatBloodborneis able to hit with otherbosses like Ebrietas, Daughter of the Cosmos. While the Celestial Emissary does make a grand second entrance by growing ten times taller, it does little to actually improve the boss' moveset. The basic attacks are the same wild sweeps, and the only new danger comes from the addition of the A Call Beyond spell that can randomly kill the player instantly if they don’t hide behind a pillar.

Setting the Stage for Bloodborne 2
At the start ofBloodborne, much of the game appears to be centered around a strange werewolf curse that has begun to spread like a plague onto thecity of Yharnam. It isn’t until much later into the game that the player starts to find hints that there is something more cosmic going on in the background and setting the events of the city falling to ruin in motion. However, by introducing something in the vein of the Celestial Emissary much earlier in the game, aBloodbornesequel could set the groundwork for exploring even deeper into the cosmic horror right from the start.
The bait-and-switch pulled with the werewolves is a large part of what makes the horror ofBloodbornework so well, as the game slowly builds to entities likeRom, the Vacuous Spideror the Moon Presence. That being said, the long wait for anything truly cosmic does mean that the game has to run through most of these elements towards the end of the game. By spending so much time focusing on the werewolf part that is only the top layer of the fantastical elements of the game, the cosmic, eldritch aspects don’t really have enough time to leave the impression that they should.
With aBloodborne 2or another spiritual sequel, the expectation is already to be running into cosmic horror and eldritch beasts, complete with flailing tentacles and impossible dimensions. So, starting the game off with something like the Celestial Emissary right from the tutorial area could help to open the door to start exploring the consequences of coming into contact with cosmic beings from the very start. Additionally, the lack of difficulty from the original boss fight could be better utilized as a way to get players up to speed with the new combat of a newBloodborne.