After a seven-year wait, the next entry in theSid Meier’s Civilizationseries has been officially announced. While Firaxis has not revealed any sort of gameplay or screenshots from the project, fans of the franchise are already hotly anticipating this next chapter. EachCivilizationgame is very different from the last, and fans cannot wait to see what new innovations Firaxis brings to the franchise afterSid Meier’s Civilization 6.
Innovation is a major part of theSid Meier’s Civilizationseries, and there is no reason why that would change with the seventh game. Firaxis will likely only take the best features ofSid Meier’s Civilization 6to the next game, and one of those features should be the unique game modes that the DLC introduced. Each game mode helped shake up the main gameplay loop in new ways,and the in-developmentSid Meier’s Civilization 7could take the concept to a whole new level.

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Civilization 6’s Game Modes Are a Game Changer
One of the most interesting post-launch additions toSid Meier’s Civilization 6came in the form of the optional game modes that were added withthe New Frontier Pass. Each mode is an optional ruleset that players can enable at the beginning of the game, and each adds a bunch of new features that help shake-up the core gameplay loop. There are currently eight different game modes that players can mess around with, and almost all of them feel mandatory to get the most out of the game.
The Secret Societies mode adds four different secret societies that give players many unique bonuses, and the Tech and Civic Shuffle mode completely randomizes the tech and civic trees so that each game is unique. Dramatic Ages greatly expands upon the base game’s ages system, Monopolies and Corporations improves upon the economic mechanics, and Barbarian Clans give the Barbarians more life. Players who want to completely alter their game can also enable the Apocalypse mode which makes disasters far more dangerous, Heroes and Legends which gives them 12 new powerful heroes to play with, and the Zombie Defense mode whichturnsCivilization 6into a zombie game.
Almost all of these game modes improve upon aspects ofSid Meier’s Civilization 6in exciting ways, and they can all be mixed and matched for the ultimate strategy experience. Players who do not want these different rulesets do not have to enable them, and those that want some fun new challenges can mess around with all the different modes. This flexibility givesSid Meier’s Civilization 6a new level of customizability and replayability, and theCivilization 7needs to expand upon the concept.
Sid Meier’s Civilization 6introduced the concept of these game modes, and it would be a missed opportunity if Firaxis chose to leave them behind.Sid Meier’s Civilization 7could introduce numerous game modesto shake up the gameplay experience, and each of its DLC packs could add even more. It could give players an extreme level of customizability when they are creating a new game, and would give them a reason to keep coming back for more.
Firaxishas yet to reveal anything aboutSid Meier’s Civilization 7besides the fact that it is currently in development, and there is a chance that these game modes make the jump over. There is also a large chance that the game modes get left behind as Firaxis tries to do something new with everyCivilizationgame, but hopefully that is not the case. These optional game modes were a fantastic addition to the franchise, and they deserve to become a series staple going forward.