A title likeCult of the Lambcan easily live or die on the aesthetic that it puts front and center. So, making sure to nail both the initial appearance and the smaller artistic details are a must for ensuring that the game is able to stand out among the Indie market. Fortunately, developer Massive Monster has not only managed to getCult of the Lamb’s aestheticjust right, but also the gameplay doesn’t suffer for that success either.

The unique combination ofRoguelite dungeon crawlingand Town-Building Simulator blend together much more satisfyingly than the concept might initially appear. However, for all of Massive Monster’s successes, there are still a few points whereCult of the Lambstumbles, even if it rarely fails to impress.

cult of the lamb roguelike

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Pulling from many of the games that have come before it,Cult of the Lamb’s gameplay loopsends players into procedurally generated dungeons where no two runs are going to be exactly the same. This is divided into two types of traversal, the individual dungeon maps reminiscent of theZeldastyle of moving from static room to static room, along with the larger path leading from map to map. It’s a layered traversal system that allows players to fight as much or little as they want, and pick up materials to take back to their town.

More important than the level design, however, is the combat, which will likely be the focus of most playerswhenCult of the Lamblaunches. Mixing and matching different melee weapons and magical curses leads to each run adopting a new playstyle every time the player jumps into one of the four main dungeons. The combat is fluid, and the rhythm of each weapon manages to keep the overall gameplay consistent, even when the attacks and combos are completely different. That’s without even mentioning the dodge mechanic, which is incredibly satisfying if a little imbalanced in the player’s favor. Of course, a lightning-fast dodge roll is one of only a few advantages the player gets once enemies start throwing attacks all over the map.

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The complexity of combat is something that grows throughoutCult of the Lamb, first starting players off against some easier cultists that have limited attack patterns, before quickly adding enemies that attack from range with arrows and light orbs. By the end of the game, the combat takes notes from the genre by blending theRoguelite elements with Bullet Hell fighting. Some boss fights, and even random rooms, become complete chaos, requiring players to keep track of attack patterns from several sources at once.

All of that being said, the combat isn’t perfect. For instance,Cult of the Lambdoesn’t have as many weapons as otherRoguelikes likeDead Cells. Additionally, even the limited number of weapons has a few options that are lackluster. It’s specifically the knife and claws that fail to balance for the pace of combat, intending to offer faster attacking speeds for lower damage per hit. More than anything, it’s the claws that fall a bit short, as they require the player to get to the end of a combo before doing real damage. Considering that enemies later in the game don’t hang around long enough for a full combo, this specific weapon becomes its own hard mode.

cult of the lamb boss fight

Alongside the Roguelite elements, the game also doubles as a Town-Building Simulator, with themanagement ofCult of the Lamb’s titular cultdirectly improving their chances for success in the dungeons. While the art design is in stellar form in the dungeons, between the combat animations and boss designs, back home in the cult is where it truly excels. Not only does the resource harvesting and follower management work well with the playful, cartoon aesthetic, but the dark, cult horror aspects also lead to some incredible animations.

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When it comes to the gameplay for these cult segments, the pace of managing followers can get intense. This is mostly due to how the three major components of themanagement inCult of the Lambcontinue to work in the background while the player is in the dungeon. Being gone for too long, will result in cult members dying of starvation, getting sick when poop and dead bodies aren’t cleaned up, or leaving if their faith isn’t kept high. It all comes together by requiring players to tend to the individual needs of different followers, even going so far as to complete quests for them. Of course, cult members can also be sacrificed in a number of ways if their specific needs are getting to be too much to deal with.

While the Roguelite elements and the Town-Building elements each succeed on their own, it’s the ways that the two genres blend that helpCult of the Lambstand out. On the more obvious side of this synergy, improving the cult can unlock new weapons and abilities that carry into the dungeons and make progression easier and more varied. However, the same works in the opposite direction, as the dungeons are where players will find the majority of their followers, and double as a source for materials to improve the cult. Being able to go down paths to collect wood, rocks, or food not only avoids risky fights, but can also be key to gathering enough materials to make some earlier buildings.

Cult of the Lamb Tag Page Cover Art

Altogether,Cult of the Lambis an impressive title that leans heavier on the Roguelite genre than anything else, while still pulling everything it needs from the other genres that separate the games from the Indie crowd. Not every feature or mechanic is perfect, and the story is more interesting as lore than it is as a narrative, but that doesn’t seem to be the developer’s main focus. With that in mind,Cult of the Lambsucceeds where it matters, from the Roguelite dungeons to thedark cartoon aesthetic.

Cult of the Lambis set to release on August 11th 2022 for PC, PlayStation 4, PlayStation 5, Switch, Xbox One, and Xbox Series X/S. Game Rant was provided a PC code for this review.

Cult of the Lamb

WHERE TO PLAY

Heretics never rest, and the Lamb is in need of an ally. Unholy Alliance introduces a new playable character to Cult of the Lamb: the Goat! Summoned by blood and born in corruption, this wicked new ally can join the holy Lamb in local co-op. Crusade through dungeons, slay heretics, build your cult, and seek new powers together. But there’s more. As well as the addition of co-op play, the Unholy Alliance expansion also adds new tarot cards, relics, buildings, fleeces, follower traits, follower quests, and other secrets to discover!Cult of the Lamb casts players in the role of a possessed lamb saved from annihilation by an ominous stranger and must repay their debt by building a loyal following in his name. Start your own cult in a land of false prophets, venturing out into diverse and mysterious regions to build a loyal community of woodland worshippers and spread your Word to become the one true cult.

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