Heading into Season 10 and thereturn of Trials of OsirisinDestiny 2, PvP players had a few exotic armor pieces at the top of their lists. These were both the exotic armor pieces that would be most essential to their classes and subclasses in the endgame PvP mode, but also ones that should be hit with at least one nerf. Luckily, Bungie has listened and will be making some changes.
One-Eyed Mask (Titan)
First up is One-Eyed Mask, the popular Titan exotic that has been a point of confusion forDestiny 2players for quite some time. When originally launched, the One-Eyed Mask gave Titans a tracking icon (a red X) on a target that damaged them, and then granted increased damage against that target while they were marked. On top of that, if the Titan got a kill against a marked target, they gained a full overshield.
Needless to say, the advantages that the One-Eyed Mask offered to Titans in Crucible were too useful that almost every other exotic fell by the wayside. The only thing that really kept every Titan from using the exotic in Crucible was a sense of pride or a lack of good RNG. But thenXur sold the One-Eyed Maskwith a really good perk roll and all was done for.

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Not too long ago,Bungie did nerf One-Eyed Maskbut not in the way that mostDestiny 2players hoped they would. The longstanding belief was that the tracking is the major problem for the exotic and that should be removed. Keeping the extra damage or the overshield was fine and could even make the weapon beneficial in PvP. However, Bungie’s first nerf targeted the damage and overshield functionality and the tracking remained.
Contraverse Hold (Warlock)
The otherDestiny 2exotic that was high on PvP players’ radars was the Contraverse Hold because of how deadly it could be when paired with theNova Warp Warlock’s Handheld Supernova ability. Luckily, Bungie already has a significant nerf planned for that ability, but Contraverse is getting crippled as well.
ForSeason of the Worthy, Contraverse will only grant a 20% damage reduction bonus while holding the Handheld Supernova, down from 40% previous The Handheld nerf also reduced the length that players can hold the ranged grenade down to 2.5 seconds.

Overall, these two changes should go a long way towards making the exotic armor choices feel a bit more balanced heading intoTrials of Osiris’ first weekendinDestiny 2. There are certainly other items that could also use some attention that are not currently getting touched, but perhaps after a few runs Bungie can highlight other problematic items.
Destiny 2Season of the Worthy launches July 23, 2025 and Trials of Osiris starts on March 13 at daily reset.
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