Doom Eternalmay be getting all of the attention from franchise fans right now, but it’s not the onlyDoomgame to get a release recently. NightDive Studios, the same company behind other old-school FPS remasters likeSystem ShockandTurok, has remastered the cult classicDoom 64for modern platforms, bringing with it a vastly improved performance and some original content to boot.

For one reason or another,Doom 64doesn’t get nearly as much recognition as its predecessors, with many seemingly mistaking it as being a Nintendo 64 port of the originalDoom. On the contrary,Doom 64is a direct followup toDoom 2: Hell on Earth, continuing the plot of that game and effectively providing a conclusion to the story of the originalDoomseries. It’s the only main seriesDoomgame to not have been readily available on modern platforms, so it’s nice for fans to be able to play the entire saga without digging their Nintendo 64 out of the closet. However, there are certain aspects aboutDoom 64that haven’t aged terribly well.

doom 64 port rating

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Whereas its predecessors focus almost entirely on combat,Doom 64puts a much greater emphasis on puzzle solving and exploration. At times, it even feels more like a survival-horror game than a plain first-person shooter, with players having to contend with deadly traps, jump scares, and more while traversing its many levels.Doom 64still has plenty of demon-shooting, make no mistake, but in general, the game is less hectic and much more atmospheric than other games in the series.

Something aboutDoom 64that just hasn’t aged well, though, is its archaic checkpoint system, or lack thereof. Dying in any given mission means starting it back from the beginning, which isn’t so bad except for the potentially cheap deaths that players will encounter while playing the game. Oftentimes, players won’t know about a trap in a room until it kills or severely injures them, meaning that there’s a bit of frustrating trial and error when it comes to navigatingDoom 64’s levels.

doom 64 review

Simply getting around the levels is something else that is likely to frustrate fans used to more modern first-person shooter experiences.Doom 64uses maze-like level design, similarly to its predecessors, and so it’s not hard to get lost. There will definitely be times playingDoom 64when players won’t know what to do and will find themselves wandering forever until they finally spot the hidden switch or keycard they need to continue.

Doom 64is also a very simplistic game, with players just needing to point in enemies' general direction to hit them. There’s not much interaction beyond shooting and pressing buttons, and while that’s more than enough for fans of older games, it’s easy to see how those with more modern sensibilities may be bored byDoom 64’s core gameplay.

doom 64 review

That’s a shame, though, because there really is a lot to like about the game.Doom 64’s more survival-horror style makes it instantly stand out from the previous games in the series, and the developers achieve this atmosphere through more than just gameplay. The soundtrack sets the mood, and creature sound effects are used strategically for the occasional jump scare. But what’s really impressive aboutDoom 64to this day is its lighting effects, as it uses lighting not just for horror reasons, but as a huge part of its level design.

There are puzzles throughoutDoom 64that rely on the game’s lighting effects, like flashing lights that let players know they are standing in a safe spot in a hallway full of deadly environmental hazards. Other times, players have to collect special goggles to better illuminate dark rooms, or they will press a switch that will wash a hallway with bright blue light. The visuals inDoom 64really pop, andNightDive Studiosdid a great job of making sure everything looks crisp and clear on modern platforms. Visually, the game is still very clearly something that originated on the Nintendo 64, but it everything looks much smoother and brighter.

It’s also worth pointing out that theDoom 64remaster is cheap at just $4.99, and it comes with quite a bit of content. Just like the original game,Doom 64has 32 main levels to play through, plus plenty of secrets and side content to discover. Better yet, the new version ofDoom 64has even more content than was available in the 1997 version of the game. Developer NightDive Studios has added abrand new stage toDoom 64that has an interesting connection to the newerDoomgames, though we won’t spoil anything for hardcore fans here.

Those who have already playedDoom 64to death need to decide if the new chapter plus the visual and performance upgrades make the remaster worth the price of admission. With thecurrent-gen version ofDoom 64only being $4.99, it’s a pretty easy recommendation for fans of the franchise, or anyone who’s just looking to revisit the olderDoomgames.Doom 64is as good as a modern day port of the game could possibly be, though there are definitely some design choices that, while fairly standard at the time of release, just haven’t aged well and can make the game a somewhat frustrating experience at times.

Doom 64is out now for PC, PS4, Switch, and Xbox One.

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