Ghost of Tsushima’scombat is arguably one of the most immersive experiences any player will experience in a modern video game. The mechanics that must be learned to overcome enemies mesh together so well that it can turn any fight into an engaging and visually pleasing experience. Even ifGhost of Tsushima’s combat is harder than some expect, mastering it provides a degree of satisfaction that most other games of the same genre fail to give. However, there is the slight issue of the parrying mechanic feeling somewhat off, leaving the sequel the opportunity to fix it.

Since its release in July 2020,Ghost of Tsushimahas received a lot of praise from players and critics. Besides its beautiful soundtrack and gripping story, one of the important factors that has drawn many towards playing the game is its immersive combat system. The different weapons, abilities, and stances one can use against the many enemy encounters can make every fight feel unique. However, timing parries against attacks from foes can feel somewhat perplexing. Though there is a clear indicator when one is supposed to do the mechanic, it feels more like a suggestion than something to do at that instant. The sequel may be able to change and possibly improve how parrying works, ensuring players feel that they’re actually mastering the art of deflection.

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How a Sequel to Ghost of Tsushima Can Improve the Parry Mechanic

Ghost of Tsushima’s skill-based approach to combatmeans that it’s important that players can properly fend off attacks whenever possible. Even with a visual indicator that tells when an enemy will strike, there is still a small window from after the cue happens to when the parry has to be done. This can or has already led many to take hits they otherwise should have avoided, making it reasonable for some to want the mechanic to change. If Sucker Punch Productions decides to modify it in the sequel, then there are a few ways to go about it:

These changes can make it easier for players to learn how toparry attacks inGhost of Tsushima’s sequel. Although some may feel that such modifications can take away the game’s challenge, it is still worth doing so that the mechanic functions in a way that makes combat feel more seamless and enjoyable in the next game.

How Improving the Parry Mechanic Can Affect Other Aspects of Ghost of Tsushima’s Sequel

One of thethings theGhost of Tsushimasequel can implementto streamline parrying is to give players the ability to parry with other weapons. Whether it’s Jin or someone else as the protagonist of the next game, that person will likely have multiple weapons to use. Making the parry mechanic more intuitive could allow the developers to implement it in equipment other than the sword. If it’s feasible to implement, such a feature could provide more layers to the sequel’s combat, making it even more engaging and intricate than its predecessor.

While there ispossible evidence of aGhost of Tsushimasequel in development, there’s still no confirmation of its existence or what it will take and modify from the previous title. Updating the parry mechanic could effectively improve the sequel’s combat, but only if Sucker Punch Productions feels it needs the change. If it were to happen, players could have a much better and possibly easier experience in the next game, regardless of what challenges it poses.

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WHERE TO PLAY

A storm is coming. Discover the expanded Ghost of Tsushima experience in this Director’s Cut.  Uncover the hidden wonders of Tsushima in this open-world action adventure from Sucker Punch Productions and PlayStation Studios, available for PS5 and PS4. Forge a new path and wage an unconventional war for the freedom of Tsushima. Challenge opponents with your katana, master the bow to eliminate distant threats, develop stealth tactics to ambush enemies and explore a new story on Iki Island.