Summary

Banishers: Ghosts of New Edenis an action RPG title fromdeveloper Don’t Nod, best for its work on theLife is Strangeseries. The title tells the story of Antea and Red, two Banishers sent to investigate a supernatural curse grippingthe settlement of New Eden. However, their first encounter with the source of New Eden’s troubles, The Nightmare, sees the pair defeated, leaving Antea dead, and Red haunted by her spirit. As the pair trek back towards New Eden, they contend with a variety of hauntings, many of which see them drawn into combat. WhileBanishers’rich storytelling and deeply impactful decision-making are both marked strengths, its combat is a different story, leaving plenty of room for improvement in a potential sequel.

Banishers: Ghosts of New Edensees Red and Antea investigate a series of hauntings throughout the settlement of New Eden, connecting the dots between certain individuals and the settlement’s overarching curse. However, many of the spirits they encounter take the form of enemy combatants, whom Red and Antea must defeat using their unique abilities. Early in the narrative, players are forced to take an oath to either aid Antea in ascending or siphon power from the living for her resurrection. Depending on which is chosen, Antea will be granted access to a certain level of combat abilities, leaving players with more or less skills with which to face the title’s enemies.

Banishers: Ghosts of New Eden Tag Page Cover Art

Banishers Combat Sees Players Swap Between Red and Antea

Banishers: Ghosts of New Edenis a full-blown action RPG, and the title features a host of unlockable equipment, weapons, and special skills for its Banishers to utilize.Banishers’ Red fights with a rifleand sword, offering fans a more traditional approach to action-adventure combat. Antea, on the other hand, uses ghost powers, teleportation, and punches to subdue wayward spirits. Players are encouraged to swap between the two and to leverage the individual strengths of each in overcoming the title’s encounters. Additionally,Banishersmakes it easy to balance skills and equipment, granting fans plenty of ways to modify one character’s loadout to complement the other’s. Unfortunately, once combat starts, juggling these mechanics can prove frustrating.

Controlling Red and Antea in combat feels sluggish and clunky. Enemies attack in droves, and both characters can easily be interrupted by the smallest object or attack. Evasion is particularly frustrating, as the camera moves erratically and Red can become caught on the smallest structure, object, or elevation change. While the title does feature a lock-on mechanic,Red and Antea’s attackscan wildly miss with the slightest enemy side step. Lock-on also exacerbatesBanishers’ camera issues, leading to random spinning or pointing in the wrong direction, depending on enemy location. While combat is still playable, these issues persist from the moment players face the title’s early wolf-like enemies to their confrontation with The Nightmare, upon their return to New Eden.

Banishers: Ghosts of New Eden - Best Ending

A Banishers Sequel Could Easily Improve Upon Its Combat Weaknesses

Banishers’ combat shows plenty of promise but lacks the polish found in mostmodern action RPGs. While its deeper systems are present and functional, the literal act of combat often hinders players. A sequel could remedy this, by modifying the camera to automatically lock on to the closest enemy, with players able to fine-tune and swap focal points, as necessary. Additionally, Don’t Nod can modify the environments for more natural elevation traversal. Rather than force Red and Antea to ascend or descend at a specific point, the title could allow for more free-range movement, removing the error that leads them to become stuck on small structures and elevations. Lastly, a small alteration to attack speed and enemy tracking could reduce the sluggish near-misses that plague Red’s sword swings and Antea’s punches.

Banishersis a solid action RPG title. That foundation, coupled withDon’t Nod’s classic storytelling formula, makes for an experience that sticks with fans long after the credits roll. Should a sequel be developed, simple changes to its traversal restrictions, camera, and lock-on mechanics could elevate its combat above and beyond the original’s.Banishers: Ghosts of New Edenis a stunning epic, that fans of Don’t Nod’s interactive stories and action RPGs can both enjoy. Were a sequel to make simple improvements to combat, the haunting tale of Red and Antea could potentially grow into a formidable RPG franchise.

A bright window in Banishers Ghosts of New Eden

Banishers: Ghosts of New Eden

WHERE TO PLAY

New Eden, 1695. Antea Duarte and Red mac Raith are lovers and Banishers, ghost-hunters who vowed to protect the living from the threat of lingering ghosts and specters. Following a disastrous last mission, Antea is fatally wounded, becoming one of the spirits she loathes. In the haunted wilds of North America, the couple desperately searches for a way to liberate Antea from her new plight.Immerse yourself in a beautiful, intimate and powerful story between two fated lovers. As Banishers, enter the lives of New Eden’s communities and solve haunting cases in a mystical, lore-rich world plagued with supernatural creatures and ancient secrets. Use your wits or combine Antea’s spiritual powers and Red’s arsenal to defeat and banish the souls tormenting the living.Challenging decisions will lay on your path, dramatically impacting your story and the fate of New Eden’s inhabitants—be they living people or wandering souls. How much will you compromise your ghost-hunting vow for the sake of your lover who became one of such spirits?

A battle in Ghosts of New Eden

Banishers- Ghosts of New Eden protagonists engaged in a moment

Don’t Nod Hit With Layoffs