Zangief is Street Fighter’s perennial grappler who thrives in close-quarters combat and specializes in command grabs that deal massive damage. He’s a professional wrestler who seeks the best competition and to prove that his fighting style is the strongest above all.

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The Red Cyclone, as he’s also known, has been in most iterations of the franchise. While some moves have been added and removed from his arsenal inStreetFighter 6, he still retains his two iconic moves: the Double Lariat and Screw / Spinning Piledriver. This guide will lay out how he should be played and what else he brings to the fight.

Zangief Strategies

While most characters haveflashy and long combos, Zangief is more about the quality of attacks he lands on his opponents. Zangief is one of the slower characters in the game, but this doesn’t mean that he’s a pushover. His 2-3 hit combos hit like a truck and can severely tear chunks out of enemies’ HP bars when used correctly.

As a grappler, Zangief is most dangerous when he is up close against his opponent. The constant threat of a command grab often looms whenever he is near, so most players tend to panic when Zangief is in grappling range. This is why players have to work their way toget into grappling rangeso that the mind games can begin.

Zangief executing a Screw Piledriver on Ryu

Master the SPD

Zangief’s Spinning Piledriver, or SPD, is his signature move not just because he is a pro wrestler, but because this move is where the bulk of his damage output comes from. The SPD is notorious for stealing rounds, especially when a Zangief player gets the right moment to execute the move.

That said, executing the SPD command is considered to be one of theharder inputs in Street Fighter. Players need to master the 360-degree movement input so that they can throw out SPDs at a whim. InStreet Fighter 6, players can opt to go 225 degrees instead of the whole circular motion to execute the move, but it still demands repetition for those who want to main Zangief.

Zangief versus Jaime

Luckily,Modern Controlshave made it easy for newcomers to perform SPDs, but to fully unlock its devastating power, the Classic controls are the way to go.

Patience is Key

Players should remember that Zangief is a burly mountain of a man, and that means his attacks are slower compared to other fighters. However, this also means that when they connect, they tend to deal a lot more damage. Players need to practice being patient when using Zangief since he needs to capitalize on opportune moments to get into his comfort zone and commence the pummeling of his opponents.

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Players should gauge their opponents to see what their tendencies are: do they spam projectiles or anti-airs? Do they jump a lot? Processing this information is essential since understanding the other fighter will help to determine whether it is safe to inch forward within grappling range or go all-out.

Using Heavy Normals

Outside of his command grabs, Zangief’s Heavy Normals deal good damage to opponents. Knocking opponents down benefits Zangief since it helps him to close the gap. His down+Heavy Kick is a great sweeping tool that has surprising range and knocks opponents down. His Headbutt (forward + Heavy Punch) is also deceptively fast and is plus on block. Players can alsoDrive Cancel this movefor a quick SPD.

Tick Throws and Mind Games

Once Zangief is close to his opponent, he can create various options for maximum damage. While going for the SPD is the way to go, in most cases, using a Tick Throw (Light Punch + Light Kick) is a good alternative since most players know that an SPD might be coming their way.

Zangief has a variety of Throws that can help position opponents near a wall or help players escape being cornered. Moving away from an opponent (either Back or Down Back) + Throw will switch Zangief’s side with his opponent so long as it connects. The Hard Knockdown from Throws also allows Zangief players to continue with the SPD mind games.

Zangief headbutting Luke

Zangief’s Move List

Zangief has a total of 24 Uncommon Moves inStreet Fighter 6. Most of his moves are Pro Wrestling-themed, including a nice selection of chops, dropkicks, and a variety of grabs that are essentially Pro Wrestling throws. He has 9 Unique Attacks, 6 Special Moves, 3 Super Arts, and 6 Throws.

Upwards throat thrust

Zangief executing a German Suplex on Ryu

Hopping knee strike

Forward headbutt

Zangief’s Super Arts in Street Fighter 6

Forward rolling kick

Low dropkick

Zangief delivering a Siberian Express powerbomb on Jaime

Body press from a jump

Headbutt while jumping

Zangief getting zoned by Dhalsim

Three hard chops

Three hard stomps

Spinning two-armed attack

Spinning piledriver grapple

Spinning aerial tombstone piledriver

Double driving suplex grapple from behind

Running spinning powerbomb grapple

Counter move that punishes specific horizontal kicks

Jumping anti-air powerbomb grapple

Super Art 1

Cyclone Lariat

Multiple rotation lariat ending with either a slam or knock up

Super Art 3

Body Slam

Scoops an opponent to a slam: can be held to have Zangief drop an elbow

Powerslam that throws opponent behind Zangief

Throw

German Suplex

Grab the opponent from behind and drives their head and back

Lifts opponent and slams them back first

Russian Drop

Swift stomach kick followed by driving the opponent’s head to the ground

Side switch suplex

Best Combos for Zangief

Zangief does his damage from mid to close-range. His combos are not too flashy, often maxing out at around 3 to 5 hits. Usually, though, a well-timed SPD or Air SPD often does way more damage. That said, it’s paramount for Zangief players to familiarize themselves with which attacks give them frame advantages as well as move them that much closer to their opponents to grapple range.

Classic Controls

Modern Controls

Crouch Light Kick, Crouch Light Punch, Light Punch, Light Punch+Medium Punch+Heavy Punch

Hold Down, Assisted Combo + Light Attack, Light Attack

This is Zangief’s classic Bread and Butter (BnB) combo that doesn’t involve SPD. It’s an easy and quick combo that deals decent damage. The Overdrive version of Double Lariat allows Zangief to hit opponents with a few more strikes, and it is faster than the conventional Double Lariat. In most online matches, players can count on Zangief users to throw this combo out at least once since it’s so easy to pull off.

The Modern control version is much easier to pull off, however, it doesn’t deal much damage, nor is the Double Lariat the Overdrive version.

Forward Heavy Punch, cancel to Drive Rush, Medium Punch + Medium Punch + Medium Punch

One of Zangief’s staple Drive Rush combos inStreet Fighter 6, this Headbutt to Drive Rush to Machine Gun Chops is a good pressure tool. The Headbutt gives Zangief players the advantage, and if the opponent doesn’t know that there are three chops, odds are, they might get hit by the third one and get knocked down. This allows Zangief players to cover ground and begin the SPD mind games.

Jump, Up + Heavy Punch, Circle Light Kick + Medium Kick

Jump, Up + Heavy Punch, Special Button

This combo is more situational since it deals with opponents who keep jumping. Zangief can deal with jumping opponents by meeting them in the air, delivering a headbutt, then following up with his devastating Borscht Dynamite air throw. The Overdrive version in Classic Controls deals more damage, while Modern Controls is more consistent since the input for Borscht Dynamite is relegated to pressing the Special Button, though it does deal less damage.

Drive Impact, Down Forward + Medium Punch, Light Punch + Medium Punch + Heavy Punch, Circle + Light Kick + Medium Kick

Drive Impact, Down Forward + Medium, Down Super + Light, Jump + Super

Another situational but highly damaging combo, once Zangief has cornered his opponent, he can proceed to use Drive Impact to unleash a wall combo. In Classic Controls, he can perform Borscht Dynamite on the ground, so long as he can input the 360 quickly and time it just as the opponent is about to land. For Modern Controls, this might prove more tricky since using SP while on the ground is relegated to Screw Piledriver. Players can opt to do a micro-jump and press Super to get the Borscht Dynamite input, but the timing here is tight.

Tips for Winning with Zangief

Winning with Zangief revolves around getting up close and personal with enemies and executing SPDs for massive damage. However, getting into grappling range can be tricky, so it is essential to figure out which unique attacks he has that allow him to inch closer to opponents.

Zangief’s flashiness is more on landing his SPDs andLevel 3 Super Artfor massive damage. That said, his Heavy Normal attacks deal a good chunk of damage when spaced correctly. Players should therefore try to figure out which of his Heavy attacks works best for them and incorporate them into his SPD.

Here are some other advanced tips:

How to Counter Zangief

As with most grapplers, closing in on enemies is Zangief’s top priority during matches. He needs to get within grapple range to maximize his command grabs and quick combos. That said, zoners and fighters who can shoot projectiles such as JP and Dhalsim are extremely strong against Zangief since they can effectively shut down his game plan by playing keep away.

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Keeping the fight at least in mid-range puts the pressure on Zangief to get in close, and, unfortunately for him, he does not have quick gap-closing moves outside of Drive Rushed unique attacks.

Players also need to remain alert whenever a Zangief player jumps or engages with an attack since there’s a high chance that they are preparing their SPDs. When this happens, it’s best to jump away or do a jumping attack to potentially cross up and convert a quick combo.

Street Fighter 6is available now on PS5, PS4, Xbox Series X|S, and PC.