At first, there is no choice but to knock out every enemy faced inMarvel’s Midnight Suns. They joke about it earlier, how the enemies aren’t really “killed” so much as they are incapacitated. This unconsciousness lasts for the remainder of the fight most of the time, but there is a way to take prisoners eventually.
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As can be expected, it’s not easy to simply interrogate everyone inMarvel’s Midnight Sunsfor extra rewards. There is a process and, on tougher difficulties, that process can lead to decisions that might jeopardize the mission. But those who do interrogate their prisoners can occasionally double their rewards for the entire event.
Complete The Truth Serum Project
As previously stated, enemies will automatically be knocked out when their health bars deplete with no chance of revival. But this changes later on.Raise the research levelto at least four first. Then, at the forge, complete the Truth Serum project to get things started.
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After that, head to the war room with 100 credits to build the Strike Terminal. This upgrade will finally allow for the interrogation chance to occur in combat.
Edit the hero decksfor efficiency, then select a mission and start knocking out Hydra soldiers until the opportunity arises.

How To Interrogate
When a Hydra operative gets knocked out, they’ll sometimes have a special animation where they get on their knees. This will prompt a card to land in the player’s hand called “Interrogate.” There will be a round limit pictured on the card. While the action doesn’t cost heroism, this action does count toward the maximum cards per round usage limit.
The interrogation possibility is hardly guaranteed and can be estimated to occur about once per mission. Sometimes it doesn’t happen at all and sometimes it can happen more than once. Often the rewards are small, like a few credits or intel points, but it’s also sometimes an entire gamma Coil, good forgetting extra cards.

Marvel’s Midnight Sunsis available now for PC, PlayStation 5, and Xbox Series X/S.
