Mass Effect: Legendary Editionappears to be an effective remaster of the beloved trilogy, with BioWare detailing several fan-requested improvements thus far. The latest change to be spotlighted is boss fights, withMass Effect: Legendary Editionchanging these battles in important ways.

Thus far, BioWare has covered severalMass Effect: Legendary Editionimprovements, ranging from better AI and camera systems to improved controls for the Mako vehicle. Shorter elevator rides, improved visuals, and smoother aiming will all be seen in the upgraded game as well. A better cover system and more frequent auto saving also appear on the list of improvements, and both changes show clearly in one key area: boss battles.

mass effect legendary edition graphics comparison

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In an interview with Game Informer,Mass Effect: Legendary Editiongame director Mac Walters joined environment and character director Kevin Meek to discuss the improvements being made to boss battles. While the duo’s previous explanation for a lack ofmultiplayer inMass Effect: Legendary Editiondisappointed some players, the pair’s comments on the remaster’s boss fight changes should be music to the ears of fans. In the interview, the developers usedMass Effect 1boss Benezia as an example of how fights are being approved upon.

An ally of Saren, the first game’s antagonist, Benezia is also the mother ofShepherd’s companion Liara. Despite this, players end up fighting the cruel Asari in the first game, and the boss fight itself was always a bit of a mess. Featuring an arena with no cover whatsoever, players were often obliterated by Benezia before they even had the chance to plan out what they wanted to do. Worse, each death set players back, as the originalMass Effect’s sparse auto saving meant fans had to trudge through smaller fights just to have the chance to fight Benezia again.

Thankfully, both the issues with cover and auto saving are being fixed for Benezia’s fight and others like it.BioWare paid extra attentionto auto saves around bosses, allowing players to get into the fight quicker. Beyond this, more cover has been added to Benezia’s fight, giving players the chance to effectively strategize. Though the arena is the same in terms of its visuals and layout, it has been doubled in size, giving fans much more room to maneuver around Liara’s corrupt mother. Benezia’s attacks will also ragdoll the player less, allowing them to recover after taking hits more quickly.

Walters and Meek stressed that they wanted to keep the fights challenging but fair, with BioWare removing any of the elements from boss battles that got in the way of this philosophy. With the result being fun fights that players can retry sooner if they fail,Mass Effectfansshould be much more optimistic when engaging with theLegendary Edition’s boss battles.

Mass Effect: Legendary Editionreleases May 14 for PC, PS4, and Xbox One.