Rumors of aDead SpaceRemakehave started circulating, getting many fans of the survival horror series hopeful for its return. The rumors were also accompanied by the claim that the remake was inspired by the success ofResident Evil 2 Remake, which is even more exciting becauseResident Evil 2 Remakeis the perfect inspiration forDead Space Remake.

Resident Evil 2 Remakewas a full reimagining of the classicResident Evil 2with an all-new third-person perspective and combat. For all the changes it made,Resident Evil 2 Remakesold very welland was well-received by fans of the series and critics alike.

Fighting oof Necromorphs in Dead Space

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Resident Evil 2 Remake’s combat was focused on players having to manage their resources effectively to keep encroaching zombies at bay. Zombies inResident Evil 2 Remakeare slow-moving threats that require multiple shots to the head to put down, and even then they sometimes get back up or suddenly grab the player as they walk by. SinceDead Space Remakewill surely feature necromorphs, this style of combat would be a perfect fit.

The slowly encroaching enemies and slow player movement speed would helpDead Space Remake,but it could also have other benefits. Firstly, the series' protagonist Isaac Clarke is just an engineer who gets thrown into a bad situation. The slow speed would help make Isaac feel like an untrained survivor rather than an action hero. The slower combat speed would also help players line up the shots necessary to dismemberDead Space’s terrifying necromorphs, as that has always been the most effective way to kill them. If the necromorphs are as persistent as the zombies inResident Evil 2 Remake, that is just another bonus and will make dismembering them that much more important.

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Anotherexcellent part ofResident Evil 2 Remakewas its map design and atmosphere. The high-stakes combat helped make running into even a single enemy intimidating, and the atmosphere of the game added to this. Players will undoubtedly remember having to navigate the dark winding halls of the Raccoon City police station for the first time. With the new power of next-gen consoles and PCs,Dead Space Remakeshould take full advantage of the available graphical capabilities, especially when it comes to lighting to really make the game feel as though players are stuck on a claustrophobic ship stranded in space.

Another aspect ofResident Evil 2 Remake’s map design thatDead Space Remakeshould take notes from is how interconnected the map is. InResident Evil 2 Remake,players run around the police station repeatedly, unlocking new paths and slowly memorizing its layout. WithDead Space Remakelikely being set on a spaceship, this would be a great tool for the game to use. Players becoming slowly familiar with the layout of the spaceship would not only be very immersive, but would be a powerful tool to scare them by changing the ship as the game progresses. IfDead Space Remakeis real it will be exciting regardless, as most fansdidn’t think they would be seeing a newDead Spaceanytime soon.