Session: Skate Simdoes its best to provide players with the most realistic skating experience. The main gameplay focuses on skate challenges that push skaters to try new things and land new tricks while making a name for themselves in the skateboarding community. In addition, players will travel the states to visit iconic locations to master tricks and compete in contests. However, this is a challenging feat, as the controls are unlike many other skating simulators.
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Just like in real-life skateboarding, certain tricks are the foundations of morecomplex combos inSession: Skate Sim. As the game progresses, the challenges get more complicated and build on the skills players naturally get. However, there are consistencies in how lines take place and what tricks they want to see. These are the 6 tricks players need to master as soon as possible to ensure they are ready to take on the challenges.
6Ollie and Nollie
One of the essential tricks to learn first is how to Ollie and Nollie. An Ollie gets the board off the ground without completing any flip tricks by popping off the board’s tail. On the other hand, nollie is the same thing but popping from the nose instead. Both tricks will likely become the go-to for jumping over tall obstacles, and challenges will call for either so getting both down is important.
The inputs for every trick depend first and foremoston the skater’s stance. Players can either skate regular stance (the default setting) with their character facing the right or goofy stance with their character facing to the left. The inputs will be flipped-flopped depending on the stance, but to ollie regular stance, players need to hold down the right stick and flick up with the left when ready for the trick. To nollie, switch this and hold up on the left stick, then flick the right stick down at the right moment. To get more height from the ollie, flick both sticks up simultaneously at the last second.

5180s and 360s
Many tricks require multiple input sequences in quick timing to pull off. For example, next after leaning to ollie are 180s and 360s, which is pivoting the board around 180 or 360 degrees in the air. Since they start with the same motion as an Ollie, these are called Front Side (FS) and Back Side (BS) Ollies. A FS Ollie pivots the body to the left, and a BS turns to the right.
To perform the pivot motion start with the Ollie inputs and then use the left or right trigger to pivot. Coinciding with the direction of the body, the left trigger is used to FS, while the right trigger is BS. To 180 pivot, double-click the necessary trigger. For 360s, hold down on the trigger. If the air time allows, players cancontinue to hold the triggerto perform longer pivots such as a 540s, 720s, and so on.

4FS Pop Shuv-it and BS Pop Shuv-it
Sometimes skaters want to pivot just their board rather than their whole body, which is called a shuv-it. It is considered a flip trick dueto the board’s quick motion, but it is a more straightforward process. Just like with FS and BS Ollies, the direction of the board dictates which trick players are landing. So, for a FS shuv-it, scoop the right stick in a quarter circle to the right or scoop to the left for a BS shuv-it.
The left stick has to get involved in performing a pop shuv-it. A pop shuv-it, in the simplest terms, is a shuv-it that goes higher in the air. Simultaneously flick the left stick in the air while performing a FS or BS shuv-it to get that pop. If players want to pivot their board a full 360 degrees, scoop the right stick slightly more than what a shuv-it calls for.

3Kickflip and Heelflip
One of the mostwell-known flip tricks is a kickflipor a heelflip. Kickflips and heelflips are flipping the board forwards or backward in the air. The difference between the two is which part of the foot is kicking the board to trigger the flipping motion, so a kickflip flips the board backward, and a heelflip pushes it forward.
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The inputs for a kickflip are basically the same as an Ollie, but players should move it to the left instead of flicking the left stick up. To do a heelflip, flick the left stick to the right. For a varial kickflip or heelflip, combine a FS or BS pop shuv-it with the desired flip trick. For example, the input for a varial kickflip is flicking the left stick to the left while scooping the right stick to the left. After learning kickflip and heelflip, skaters can hold the flicking stick in that direction longer to perform double flips, triple flips, etc.
2Manuals
Players will see twokinds of manuals during challenges; manual and nose manual. Learning manuals is the perfect segue to attempting grind and board slides, but they take place on the ground rather than on an obstacle. A manual is when players pick up the board’s front or back, so they do a “wheelie” movement with their board.
A manual is when the front truck is lifted, and the player skates on the back truck. The input for a manual is a half-tilt down with the right stick. Alternatively, players can do a nose manual where the back truck is lifted, and skaters are skating on the front truck. The input for a nose manual is a half-tilt up with the left stick.

1Grinds and Board Slides
Grinds and slides are how skaters travel across ledges and rails. Players can do many kinds ofgrinds or slides in Session. Essentially grinds are performed by alternating between up and down movements with the left and stick, while slides are side-to-side movements of the left and right stick. Examples of both and their inputs are below:
Session: Skate Simis available on Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S

