Throughout E3 2021 and the following week, Bethesda seemed particularly eager to compareStarfieldtoSkyrim. This came as no surprise consideringSkyrim’s immense success and long-lasting legacy, but the lack of comparison to the studio’s other sci-fi RPG IP,Fallout, struck some fans as strange. There are likely many different reasons for this, including the damage done toFallout’s reputation by the disappointing reception ofFallout 76.

However, there’s one vital part ofStarfieldthat should draw onFallout 4and some of the olderFalloutgames, instead ofThe Elder Scrolls 5. Despite its flaws,Fallout 4took one part of Bethesda’s open-world RPG formula to the next level. IfStarfieldsticks too closely toSkyrim, it could leave one ofFallout’s better innovations behind.

Skyrim Followers

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Skyrim and Fallout 4’s Followers

There are over forty followers inSkyrim’s base game. Although many of them are gained as followers after completing a quest or joining a faction, after that, their story essentially ends. The opportunity to engage with them as a character, more than a mechanic, dries up quick. Aside from the stock phrases they shout during combat and a handful of unique dialogue options, many ofSkyrim’s followers ironically become more generic after the player gets to know them. While otherRPGs likeMass Effectare famous for their well-developed companions,Skyrimis not.The Elder Scrolls 5’s relatively shallow follower system does play a vital part of the gameplay, however.

Skyrim’s design philosophymassively prioritizes freedom of roleplay and breadth of opportunities, above depth of story or character development. This set of priorities should not be dismissed as poor storytelling. The level of freedom the game affords to players and its lack of heavily scripted sequences is one of its greatest strengths, giving it great replay value and allowing players to create their own stories in the game’s detailed open world.

starfield cave diving concept art

Fallout 4, however, showed just how much more interesting the companions in an open-world Bethesda game can be than the ones found inSkyrim’sbase game. Starting withSerana inSkyrim’s DawnguardDLC, Bethesda began experimenting with more complicated companions. ByFallout 4, the studio showed that it could develop a game with followers who were integrated into the main quest and had their own backstories and questlines, without compromising the player’s roleplaying freedom.

Fallout 4’s breadth of roleplaying opportunities are far more restricted thanThe Elder Scrollsand evenpreviousFalloutgames, with all players starting out as a veteran or lawyer in a heterosexual marriage and with a young son. It isn’t the game’s well-developed companions, however, that contribute to this inflexibility, but the prescriptive premise of the player character.

nick-valentine-fallout4

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Fallout 4 and Starfield

Starfieldshould focus on developing a smaller group of companion characters in the style ofFallout 4.Nick Valentineis a great example of the strengths ofFallout 4’s follower design. Players meet him as part of the main quest. Based on what has been revealed so far in the E3 trailer, and the videoInto the Starfield: The Journey Begins,Starfield’s main quest will see the player embarking on “humanity’s final journey” to discover “life’s greatest mystery.” Like Nick, at least some of the main follower characters inStarfieldshould be characters that the player meets on their main quest.

In contrast, there’s only oneSkyrimfollower who inevitably offers to follow the player while they are completing the main quest, and she’s tacked on as a servant, rather than having her own reasons to be involved in the story. Lydia may be an iconicSkyrimfollower, but compared to other characters inSkyrim’s story likeDelphine and Esbern, she’s extremely shallow and disconnected from the plot.

There’s no moment where her presence during a quest progresses her character, or reveals more about her background in any way. UnlikeFallout 4’s followers,Skyrim’s followers rarely even comment on events in the main quest. This is why many players rely onSkyrimmodslike Interesting NPCs and its super follower system to make the game’s world feel more alive.

Nick Valentine has a unique backstory as a synth based on the memories of a detective who lived before theGreat War of 2077. His companion questline sees the player hunt down the now-ghoulified gangster who killed the original Nick’s fiancée. It’s not a hugely complicated questline, it doesn’t prescribe anything about the player character or their own backstory, and its storytelling style would fit well intoStarfieldeven if the game aims to prioritize the kind of roleplaying freedom found inSkyrim.

Fallout 4isn’t the firstFalloutgame to show how well deeper companions can work in a Bethesda game. Even before Dawnguard,Fallout: New Vegas' small gang of followers all had their own backstories, personalities, and quests as well. They showed that immersive relationships between the player and their followers can be formed even when the player character is, unlike theSole Survivor, more-or-less a blank slate.

Having a handful of followers inStarfieldwould also lend itself well to something many players will want as a feature as they explore the galaxy — a crew. Players should be able to bring their different followers along with them on theirStarfieldship, keeping them together while venturing out into the unknown. It would be great to see them interacting independently with each other as well, somethingSkyrim’s followers never do. This might risk challenging Bethesda’s open-ended formula withMass Effect-style storytelling, but theFalloutgames demonstrate just how well a smaller group of well-developed followers can work, even in Bethesda’s open-world format.

Starfieldreleases July 29, 2025, for PC and Xbox Series X/S.

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