Amazon Game Studios' work onNew Worldmade many interested in the MMO due to how unique it looks. It has been a month sinceNew World’s official launch, and while it sparked many debates and controversies thanks to glitches and the way they have been handled by Amazon, it remains one of themost played games on Steam. The fact it evolved from being an almost exclusively a PvP-oriented game into one that allows players to do whatever they please is good, and it features endgame PvE content as well as plenty of crafting.
However, one of the sore spots inNew Worldis still traveling between places, largely because of two reasons. The first is thattraveling distances are often immense, to the point that players will have to walk for over five minutes to reach quest locations. Even that is a very generous estimate considering it may as well take up to ten minutes or more. The second is that the alternative is not always feasible, as fast travel has a cost in the form of Azoth; a rare, capped currency that scales up based on the distance players intend to travel, their character’s weight, and if the destination is a territory governed by friendly or enemy factions. Some have posited mounts would make a good solution to this problem, but these could be a blessing or curse.

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Many players have been vocal aboutNew Worldadding mounts to allow for faster travel times, as well as even more customization options due to potential skins in the store. Having a mount would let players save up Azoth forcrafting sessionsor respeccing their character, both of which happen relatively often in the endgame when adapting one’s build to content or crafting useful gear. Fast travel would remain desirable for longer distances or for quicker traveling times, and mounts would mostly replace walking for ordinary travels.
Seeing how players have a stamina bar that depletes when blocking or dodge rolling, mounts could be made less impactful by adding the same mechanic.New Worldmountscould have an inherently larger stamina bar that slowly depletes when running at full speed or traversing difficult terrain, and enemies damaging the players while mounted could make the creature lose more stamina. Otherwise, there could be a mechanic that prevents players from just leaving their mounts in the wilds wherever it is convenient, such as stables scattered throughout the world where players can safely leave their companions.
On the other hand, developers have already said mounts are not lore-friendly because all the creatures on the island are keen to live independently from men, and might resort to violence if approached. It is true that many animals and beasts which would make for good mounts are rather aggressive inNew World, and it might be hard to imagine a buffalo being domesticated into a riding companion. Then, the game is also purposefully big and distances are vast to make the feeling of exploring an uncharted land more real to a degree.
Another counterargument might be that balancing mounts in Faction Wars could prove to be a difficult task for Amazon Game Studios. It could also increase latency, or possibly make it even hard to hit anyone due to allies body-blocking players. Ultimately, the debate remains, but unlessNew Worldchanges Azoth traveling fees and increases its cap, traveling from town to town will still be perceived as a chore.
New Worldis available now on PC.
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