The towns and cities inThe Elder Scrollsseries have often been one of the biggest draws to the large worlds that make up titles likeSkyrimandOblivion. WhileSkyrim’s Whiterunhas become an icon for starting cities in games in general and the open-world genre specifically, the ten-or-more-year gap beforeThe Elder Scrolls 6releases is going to require an equally iconic first town.
In the time sinceSkyrimlaunched, several other titles have shown different ways that the nextElder Scrollscan improve on the formula for crafting towns and cities. This includes other games in the open-world genre made specifically by Bethesda as well, such asFallout 4.

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What Makes Skyrim’s Cities Iconic
It’s important to break down the ways thatSkyrimsucceeded in this field. There are plenty of aspects from art design to the writing of storylines that help create exciting and lived-in worlds, but most important is the initial approach to people. Some of this success doesn’t remain over the dozens orhundreds of hours in aSkyrimplaythrough, instead leaving an important first impression on the player that influences the perception of these cities moving forward.
A perfect example of how theapproach to one ofSkyrim’s citiessets the stage for its location is Whiterun, generally the first major city players visit. At this point, players may or may not have fought their way through Bleak Falls Barrow, but either way the first view of Whiterun comes from getting around the mountain in one way or another, with Dragonsreach climbing into the sky. As the player gets closer, the tight roads along rivers and forests make way for open plains full of NPCs farming and going about their lives until arriving at the gate.
Once inside the gates, the city comes to life, and not by having a greeting party approach the player - although some storylines start that way. Instead, it’s just full of people going about their day. Some NPCs will talk among themselves as they meet up, and either greet each other kindly or bicker about the two main families. WhileSkyrimcities likeWhiterun are full of things to steal, these locations aren’t made for the player to build up; instead being lived-in spaces for players to discover.
The Player’s Effect on Cities in Skyrim
In many cases, the ways a player interacts with cities like Whiterun, Winterhold, or Riften is on a subtler level. This is accomplished by doing quests for NPCs, some of which will improve the lives of the people, others might cause increased conflict or drama. However, aside from some notable exceptions likeSkyrim’s Civil War subplot, there are few times that players will make drastic changes to the layout of the city or its leadership.
The player can become a hero of the town, with friendly NPCs commenting on their deeds as they walk by, but even in the case of the siege of Whiterun there is little in the environment that can change. A new NPC might be playing the part of Jarl, or some allied characters might stick around or leave the city. However, regardless of who theplayer sides with in the Civil Waror how many guards they kill on a random rampage, the city never appears to change from the beginning to the end of the game.

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Improving How Players Interact with Towns
One wayThe Elder Scrolls 6could improve on the formula thatSkyrimestablished could be pulling from a different title in Bethesda’s catalog. Specifically,Fallout 4’s settlement systemand the ability to build a base or rebuild certain locations could be a smart inclusion. WhileFallout 4’s settlements aren’t perfect, often missing out on that first impression that larger cities have inSkyrim, a dialed-back version of this feature could go toward making the player’s actions feel impactful.
Instead of having the ability to fully tear down a town and rebuild it from scratch,The Elder Scrolls 6could give the player a plot of land within a city to build upon. This way the player might have the option for some premade housing if they don’t care too much about decorating, or could build their own home from scratch if they would prefer to have more control. It would be a step forward fromSkyrim’s Breezehome, which acts as a solid base but doesn’t offer much in the way of customization.

Investing in a City’s Infrastructure and Defenses
In real life, infrastructure planning and development can be difficult to draw an audience. Yet in gaming, laying out infrastructure has become such a draw that entire city and neighborhood simulators sell on being able to build a customizable town. While deciding the exact placement of roads and buildings might be best left toFallout 4orStarfield, a more simple investment system could work for the more established world ofThe Elder Scrolls 6.
As the in-game economy starts to lean in the player’s favor, giving them more money as the game goes on, they could take that gold and invest it directly into the cities they visit. This could be used to fix existing structures that have fallen into disrepair before the player arrived, or open entirely new trade routes between towns and cities. The result would have the same effect that bringsSkyrim’s cities and citizens to life, while also giving players some control over the lives of the characters that inhabit them. It would also set some milestones and achievements that could keep players motivated across dozens of hours.