Summary

Persona 6should be able to find a place in its story for a character in the vein ofPersona 5 Royal’s Sae Niijima. Even ifPersona 6doesn’t cover the same themes as the last game, Sae represents a character type that could work as a phenomenal tool in the story. ThePersonagames are the biggest subseries in the long-runningShin Megami Tenseifranchise, so the next game has a major legacy to live up to.Persona 6needs a great story to accomplish this goal, and Sae Nijima could act as inspiration for the writers.

In addition to theoverarching themes of thePersonaseries, each game has its own theme to follow. Over the course of the game, the themes are made abundantly clear through the events that take place. Some are subtle, while others are unmistakable. In particular, the past few games' themes included:

Sae Niijima with the Phantom Thieves' calling card in Persona 5

Sae Niijima is a Character Type That Persona 6 Should Revisit

Sae Niijima is one of theautomatic Confidants ofPersona 5, associated with the Judgment arcana. In addition to being the older sister of party member Makoto, Sae spends most of the game as a prosecutor investigating the Phantom Thieves, putting her in an antagonistic role. Her interrogation of Joker makes up the framing device for much of the game, with Joker detailing the party’s adventures to her. Luckily, Sae is swayed by the time of the story’s big twist, and becomes a steadfast ally of the protagonists through the game’s final hours, using her position and knowledge to aid them.

While Sae has a Palace like the other antagonists, she does not have her heart stolen by the thieves. This is because, unlike the others, she was not truly evil and could be redeemed.

Persona 5 Royal Tag Page Cover Art

Sae’s role is one of the most vital parts of thestory ofPersona 5, and she represents a relative rarity for the series. While Sae was never evil, she was an antagonist in the plot, and her turn was both genuine and impactful. The closest thing to a similar instance in the series may be Chidori changing sides for Junpei inPersona 3. Although that scene was powerful, especially for Junpei’s character development, Chidori went into a coma afterwards and doesn’t factor into the rest of the story. Sae’s continued role in the story helped further her development after she changed sides, improving the effect.

How Another Character Could Fill Sae Niijima’s Shoes

The character arc that Sae had could be used toinspire aPersona 6character. Like Sae, they could start as someone who is opposed to the party, but ends up being swayed to their side during the story. This kind of character could have the chance to be even more effective if their turn happens relatively early in the story. They could be the party’s first opponent, or perhaps have a change of heart at the story’s midpoint. This kind of enemy-to-friend character arc has been underused inPersonagames, andPersona 6could pull it off even better thanPersona 5did with Sae.

Sae’s importance inPersona 5could make her an inspiration for a part ofPersona 6’s eventual story. Her turn helped to makePersona 5’s twist a memorable moment in the game, and future games can explore similar ground. Sae’s evolution throughout the game took her from being a devoted opponent to loyal ally, and her character archetype can be revisited to great effect.Persona 6has the potential to get a lot of mileage out of a character in the same vein asPersona 5’s Sae Niijima.